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Roblox API Reference

ControllerManager

Manages simulated motion control for its assigned ControllerManager.RootPart .
Memory category
Instances
Own members
9
Inherited members
75
Subclasses
0
Siblings
608

Properties32

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Defined byControllerManager9

Property categoryBehavior

  • ControllerManager.ActiveController: ControllerBase
    The ControllerBase that is set to be activated on the character.
    • Read capabilities: AvatarBehavior
    • Simulation access
  • ControllerManager.BaseMoveSpeed: number = 16
    The base linear movement speed used by all controllers.
    • Read capabilities: AvatarBehavior
    • Simulation access
  • ControllerManager.BaseTurnSpeed: number = 8
    The base angular turning speed used by all controllers.
    • Read capabilities: AvatarBehavior
    • Simulation access
  • ControllerManager.ClimbSensor: ControllerSensor
    A reference to the sensor data used while a ClimbController is active.
    • Read capabilities: AvatarBehavior
    • Simulation access
  • ControllerManager.GroundSensor: ControllerSensor
    A reference to the sensor data used while a GroundController is active.
    • Read capabilities: AvatarBehavior
    • Simulation access
  • ControllerManager.RootPart: BasePart
    The BasePart where the controller's forces and torques are applied.
    • Read capabilities: AvatarBehavior
    • Simulation access

Property categoryInput

  • ControllerManager.FacingDirection: Vector3 = Vector3.new(0, 0, 1)
    The unit vector describing the desired direction to face.
    • Read capabilities: AvatarBehavior
    • Simulation access
  • ControllerManager.MovingDirection: Vector3 = Vector3.zero
    The vector describing the desired direction to move in.
    • Read capabilities: AvatarBehavior
    • Simulation access
  • ControllerManager.UpDirection: Vector3 = Vector3.new(0, 1, 0)
    The unit vector describing the up direction for the character.
    • Read capabilities: AvatarBehavior
    • Simulation access

Methods42

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39

Events10

Inherited fromObject1
Inherited fromInstance9