Skip to content
Roblox API Reference

LinearVelocity

Applies force on an assembly to maintain a constant linear velocity.
Memory category
BaseParts
Own members
14
Inherited members
83
Subclasses
0
Siblings
18

Properties43

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Inherited fromConstraint6

Property categoryAppearance

Property categoryAttachments

Property categoryBehavior

  • Indicates if the constraint is currently active in the world.
    • Read only
    • Read capabilities: Physics
    • Simulation access
  • Toggles whether or not the constraint is enabled.
    • Read capabilities: Physics
    • Simulation access
Defined byLinearVelocity14

Property categoryLimits

Property categoryLine

  • LinearVelocity.LineDirection: Vector3 = Vector3.new(1, 0, 0)
    The normalized Vector3 direction for constraining the velocity along a line.
    • Read capabilities: Physics
    • Simulation access
  • LinearVelocity.LineVelocity: number = -0
    Float value of the velocity when VelocityConstraintMode is set to Line.
    • Read capabilities: Physics
    • Simulation access

Property categoryMode

  • LinearVelocity.ForceLimitsEnabled: boolean = true
    Determines if the constraint force will be limited or if the physics solver can apply an unlimited force to achieve the target velocity.
    • Read capabilities: Physics
    • Simulation access
  • LinearVelocity.ReactionForceEnabled: boolean = true
    Determines whether an equal and opposite reaction force is also applied to the assembly of Attachment1 when RelativeTo is Attachment1.
    • Read capabilities: Physics
    • Simulation access
  • Sets the ActuatorRelativeTo property for the constraint.
    • Read capabilities: Physics
    • Simulation access
  • LinearVelocity.VelocityConstraintMode: Enum.VelocityConstraintMode = Enum.VelocityConstraintMode.Vector
    The mode of the constraint.
    • Read capabilities: Physics
    • Simulation access

Property categoryPlane

  • LinearVelocity.PlaneVelocity: Vector2 = Vector2.zero
    Vector2 value of the velocity in each tangent direction of the plane.
    • Read capabilities: Physics
    • Simulation access
  • LinearVelocity.PrimaryTangentAxis: Vector3 = Vector3.new(1, 0, 0)
    The primary axis in the plane, when VelocityConstraintMode is set to Plane.
    • Read capabilities: Physics
    • Simulation access
  • LinearVelocity.SecondaryTangentAxis: Vector3 = Vector3.new(0, 1, 0)
    The secondary axis in the plane, when VelocityConstraintMode is set to Plane.
    • Read capabilities: Physics
    • Simulation access

Property categoryVector

Methods44

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39
Inherited fromConstraint2

Events10

Inherited fromObject1
Inherited fromInstance9