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Roblox API Reference

Seat

A type of BasePart that characters can 'sit' in. When a character touches an enabled Seat object, it will be attached to the part by a Weld and the default character scripts will play a sitting animation.
Memory category
BaseParts
Own members
5
Inherited members
205
Subclasses
0
Siblings
5

Properties114

Inherited fromObject2

Property categoryData

Inherited fromInstance21

Property categoryBehavior

Property categoryData

Property categoryPermissions

Inherited fromPVInstance2

Property categoryPivot

  • Editor-only property that displays and edits the pivot's CFrame relative to the instance, moving only the pivot and leaving the instance in place.
    • Not replicated
    • Not scriptable

Property categoryTransform

  • Editor-only property that reads and sets the world CFrame of the PVInstance's pivot, moving the entire instance when changed from the Studio Properties window.
    • Not replicated
    • Not scriptable
Inherited fromBasePart81

Property categoryAppearance

Property categoryAssembly

Property categoryBehavior

Property categoryCollision

Property categoryData

Property categoryPart

Property categoryPivot

Property categorySurface

Property categorySurface Inputs

Property categoryTransform

Inherited fromFormFactorPart3

Property categoryPart

Inherited fromPart3

Property categoryPart

Defined bySeat2

Property categoryControl

  • Seat.Disabled: boolean = false
    Whether or not the seat is usable. If set to true, the seat will act as a normal part.
    • Read capabilities: AvatarBehavior + Basic
    • Simulation access
  • Seat.Occupant: Humanoid
    The humanoid that is sitting in the seat.
    • Read only
    • Read capabilities: AvatarBehavior + Basic
    • Simulation access

Methods78

Inherited fromObject3
  • Get an event that fires when a given property of the object changes.
    Parameters
    ParameterDescription
    property: string
    The property to connect to.
    Returns
    TypeDescription
    RBXScriptSignal
    A signal that fires whenever the property changes.
  • Object:IsA(className: string): boolean
    Returns true if an object's class matches or inherits from a given class.
    • Custom Lua state
    • Thread safe
    Parameters
    ParameterDescription
    className: string
    The class against which the Object's class will be checked. Case-sensitive.
    Returns
    TypeDescription
    boolean
    Describes whether the Object's class matched or is a subclass of the given class.
  • Object:isA(className: string): boolean
    Deprecated: This deprecated function is a variant of Object:IsA() which should be used instead.
    • Deprecated
    • Custom Lua state
    Parameters
    Parameter
    className: string
    Returns
    Type
    boolean

    Use IsA instead.

Inherited fromInstance39
Inherited fromPVInstance2
Inherited fromBasePart33
Defined bySeat1
  • Seat:Sit(humanoid: Instance)
    Forces the character with the specified Humanoid to sit in the Seat.
    • Capabilities: AvatarBehavior + Basic
    Parameters
    ParameterDescription
    humanoid: Instance
    The Humanoid being forced to sit in the Seat.

Events18

Inherited fromObject1
Inherited fromInstance9
Inherited fromBasePart6
Defined bySeat2
  • Seat.RemoteCreateSeatWeld: RBXScriptSignal<(humanoid: Instance)>
    • Hidden
    • Capabilities: AvatarBehavior + Basic
    Parameters
    Parameter
    humanoid: Instance
  • Seat.RemoteDestroySeatWeld: RBXScriptSignal<()>
    • Hidden
    • Capabilities: AvatarBehavior + Basic