Determines the shading material and render pass used to draw a handle adornment.
- Items
- 5
- Uses
- 5
Items5
- Draws the adornment unlit and occluded by scene geometry like an ordinary world object.
- Draws the adornment lit by scene lighting and occluded by scene geometry.
- Draws the adornment unlit and visible through geometry that would otherwise occlude it.
- Draws the adornment lit by scene lighting and visible through geometry that would otherwise occlude it.
- Draws the adornment unlit on top of all other geometry with no depth testing.