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Roblox API Reference

Enum.AdornShading

Determines the shading material and render pass used to draw a handle adornment.
Items
5
Uses
5

Items5

  • Enum.AdornShading.Default = 0
    Draws the adornment unlit and occluded by scene geometry like an ordinary world object.
  • Enum.AdornShading.Shaded = 1
    Draws the adornment lit by scene lighting and occluded by scene geometry.
  • Enum.AdornShading.XRay = 2
    Draws the adornment unlit and visible through geometry that would otherwise occlude it.
  • Enum.AdornShading.XRayShaded = 3
    Draws the adornment lit by scene lighting and visible through geometry that would otherwise occlude it.
  • Enum.AdornShading.AlwaysOnTop = 4
    Draws the adornment unlit on top of all other geometry with no depth testing.

Used by properties5