Specifies the type of an animation graph node, determining how it processes or combines animation data.
- Items
- 16
- Uses
- 2
Items16
- The default unassigned type indicating a node has not been configured.
- An additive blend node that layers an additive pose on top of a base pose.
- A layering node that composites an overlay pose on top of a base pose using per-joint masking.
- A blend node that interpolates between multiple inputs along a single numeric axis.
- A blend node that interpolates between multiple inputs using a two-dimensional position.
- A leaf node that plays back an animation clip asset.
- The terminal output node of an animation graph that receives the final pose.
- A node that filters its input pose through a per-joint weight mask.
- A state node that plays the highest-priority input whose trigger condition is true.
- A sequence node that plays its inputs in a weighted random order.
- A state node that plays whichever input is chosen by a string selection parameter.
- A node that plays its inputs one after another in order, optionally looping.
- A node that scales the playback speed of its input.
- A blend node that subtracts one pose from another to produce a difference pose.
- A layering node that plays a one-shot pose over a looping base pose on trigger, blending it in and back out.
- A node that selects and transitions between animation states according to a state machine definition.