Determines how the avatar's body-part appearance is sourced in an experience that uses
AvatarBodyRules.- Items
- 3
- Uses
- 1
Items3
- Players keep their own avatar body parts; the experience does not override any body-part assets.
- The experience overrides individual body parts (head, face, torso, arms, legs) using per-part asset IDs and enablement settings on
AvatarBodyRules. - The experience replaces the avatar's entire body as a single unit, using
CustomBodyTypeandCustomBodyBundleId.