Skip to content
Roblox API Reference

Enum.CollisionFidelity

Determines behavior of the collision hitbox for MeshPart and PartOperation instances.
Items
5
Uses
7

Items5

  • Enum.CollisionFidelity.Default = 0
    Collision model uses a voxel-based convex-hull decomposition that is relatively fast but may not be highly accurate, especially for holes, doorways, and cavities in general.
  • Enum.CollisionFidelity.Hull = 1
    Collision model uses the convex hull of the visual mesh.
  • Enum.CollisionFidelity.Box = 2
    Collision model uses a bounding box that encompasses the visual mesh.
  • Enum.CollisionFidelity.PreciseConvexDecomposition = 3
    Collison model uses a convex-hull decomposition of the visual mesh which is computed by a variation of an algorithm called HACD. This option is the most accurate representation of collision geometry for complex objects with built-in tolerances to reduce the total number of convex-hulls by compromising on accuracy when justified.
  • Enum.CollisionFidelity.Tunable = 4
    Collision model that supports precision tuning of convex decomposition fidelity.

Used by properties1

Used by parameters6