Used to control the throttle rate of Roblox's physics engine.
- Items
- 7
- Uses
- 1
Items7
- Automatically adjusts throttle level based on performance.
- No throttling; every physics step runs.
- Maximum throttling; physics is effectively frozen.
- Runs 1 out of every 2 steps (50% reduction). If
Workspace.PhysicsSteppingMethodis set toAdaptive, skipping is based on groups of 4 steps instead of individual steps. - Runs 1 out of every 4 steps (75% reduction). If
Workspace.PhysicsSteppingMethodis set toAdaptive, skipping is based on groups of 4 steps instead of individual steps. - Runs 1 out of every 8 steps (87.5% reduction). If
Workspace.PhysicsSteppingMethodis set toAdaptive, skipping is based on groups of 4 steps instead of individual steps. - Runs 1 out of every 16 steps (93.75% reduction). If
Workspace.PhysicsSteppingMethodis set toAdaptive, skipping is based on groups of 4 steps instead of individual steps.