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Roblox API Reference

Enum.InputSink

Controls how a GuiObject or GuiButton absorbs pointer and activation input events relative to GUI elements beneath it.
Items
3
Uses
2

Items3

  • Enum.InputSink.None = 0
    The element does not sink any input events; pointer and activation events pass through to elements beneath it.
  • Enum.InputSink.Activate = 1
    The element sinks activation input (button presses and taps) but allows hover, MouseEnter, and MouseLeave events to pass through to elements beneath it.
  • Enum.InputSink.All = 100
    The element sinks all input events, preventing them from reaching any GUI element beneath it.

Used by properties2