Controls how a
GuiObject or GuiButton absorbs pointer and activation input events relative to GUI elements beneath it.- Items
- 3
- Uses
- 2
Items3
- The element does not sink any input events; pointer and activation events pass through to elements beneath it.
- The element sinks activation input (button presses and taps) but allows hover,
MouseEnter, andMouseLeaveevents to pass through to elements beneath it. - The element sinks all input events, preventing them from reaching any GUI element beneath it.