Determines the layout of the flipbook texture.
- Items
- 5
- Uses
- 2
Items5
- Disable flipbook features and use the texture as a single static texture over the particle's lifetime.
- 2×2 frames for a 4-frame animation.
- 4×4 frames for a 16-frame animation.
- 8×8 frames for a 64-frame animation.
- A custom grid size defined by
FlipbookSizeXandFlipbookSizeY.