Enum used by
Lighting.Technology to represent the different lighting systems available for rendering the 3D world.- Items
- 6
- Uses
- 1
Items6
- Deprecated: This option is deprecated and cannot be selected in Studio.
- Uses a 4×4×4 voxel map for light and shadow calculation.
- Simulates the removed legacy technology and is now deprecated. To achieve a similar look, use
VoxelLighting and add aColorGradingEffectpost‑processing effect set to theRetropreset. - Features shadow mapping that produces more realistic and crisp shadows from sunlight or directional light sources.
- Features the most advanced technology for high-fidelity lighting and shadows.
- Deprecated: This option is deprecated and cannot be selected in Studio.