Controls how automatic bone weight transfer from the body is applied to a
WrapLayer accessory's mesh.- Items
- 3
- Uses
- 1
Items3
- No automatic skinning transfer is applied; the accessory uses its authored skinning data as-is, and an unskinned mesh will not deform with the character.
- Applies automatic skinning transfer only when the mesh has no existing skinning data; otherwise the authored weights are kept.
- Unconditionally overrides all skinning weights by running the cage-based skinning transfer algorithm, regardless of whether the mesh was originally skinned.