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Roblox API Reference

Enum.WrapLayerAutoSkin

Controls how automatic bone weight transfer from the body is applied to a WrapLayer accessory's mesh.
Items
3
Uses
1

Items3

  • Enum.WrapLayerAutoSkin.Disabled = 0
    No automatic skinning transfer is applied; the accessory uses its authored skinning data as-is, and an unskinned mesh will not deform with the character.
  • Enum.WrapLayerAutoSkin.EnabledPreserve = 1
    Applies automatic skinning transfer only when the mesh has no existing skinning data; otherwise the authored weights are kept.
  • Enum.WrapLayerAutoSkin.EnabledOverride = 2
    Unconditionally overrides all skinning weights by running the cage-based skinning transfer algorithm, regardless of whether the mesh was originally skinned.

Used by properties1